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Pawel Jozefiak's avatar

Robert, your critical question about coordination overhead eating parallel gains is the right one to ask. I tested this directly on launch day with 4 Opus 4.6 agents working simultaneously on different game components. In my case, the coordination cost was low because the filesystem-based task board kept communication lightweight. Each agent owned its domain and only coordinated at integration points. The 16-agent C compiler project is impressive but a clean-room scenario. My experiment was smaller scale but on a real project with messier requirements. The overhead was manageable when agent boundaries aligned with module boundaries. Full results here: https://thoughts.jock.pl/p/opus-4-6-agent-experiment-2026

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